![]() There are many different aspects to the overall plug-in. ![]() This confusion aside, once you get going, the process rolls smoothly. This is not entirely intuitive, as T-Splines is presented as a separate modeling method when really it is a modifier on top of an existing model. If you go for the direct T-Splines method, you can change options through your NURBS settings. Users can choose to create T-Splines model primitives or convert existing geometry to T-Splines models. If you've done any NURBS modeling in Maya, you'll be able to pick up T-Splines quickly, most likely with just a few clicks on the shelf. Once installed, you'll find a T-Splines menu and a shelf containing just about everything you'll need to access when creating T-Splines models. This would be much more gracefully handled within the installer. After installing the plug-in, you've got to manually create a shelf and T-Splines menu in Maya. Getting T-Splines set up takes a bit of grunt work, but nothing an average user can't handle. ![]() As with most first-generation software, one or two elements will surely benefit from the improvements in future updates. This may all seem like magic, but truth is, the plug-in works as promised. The rest of Maya's workflow remains the same, including mapping, rigging and animation. NURBS models can be more than halved when converted to a T-Splines model. One of the main benefits is increased render speeds. In addition to the speed gained by using T-Splines, users may convert to and from NURBS models without any loss of detail, as well as convert reasonably well to polygons. T-Splines models are seamless, meaning that portions of a low-resolution model can be high detail, with no gaps in between. Taking the wish lists of many modelers into account, T-Splines LLC (yep, they like their product so much they named the company after it) has created a method of modeling with the precision of NURBS while adding much more speed and freedom. T-Splines is a new modeling plug-in for that allows users to go beyond basic NURBS modeling. ![]()
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